Stefan M. Grünvogel (2003)
Slides from a lecture given in Bremen
Dynamic character animations
Stefan M. Grünvogel (2003) In: International Journal of Intelligent Games & Simulation , 2 (2) , pp. 11-19 Abstract For creating real-time animations of 3D characters we introduce an animation engine for the dynamic creation of motions with motion models.
Lyapunov Spectrum and Control Sets near Singular Points
Stefan M. Grünvogel (2003)
In: Journal of Differential Equations, 187 (187), pp. 210-255
Scripting Choreographies
Stefan M. Grünvogel and Stephan Schwichtenberg (2003) In: Rist, T., Aylett, R., Ballin, D. and Rickel, J. (edt.), IVA 2003 – Fourth International Working Conference on Intelligent Virtual Agents, Lecture Notes in Artificial Intelligence, Vol. 2792, pp. 170-174, Springer Verlag
A System for Creating Simple Character Behaviours
Stefan M. Grünvogel and Stephan Schwichtenberg (2003) In: Mehdi, Q. and Gough, N. (edt.), Game-On 2003 – Fourth International Conference on Intelligent Games and Simulation, pp. 180-184, EUROSIS Publication Abstract We introduce a real-time character animation system which is currently
30 Years of Gravity
Stefan M. Grünvogel, Richard Wages and Benno Grützmacher (2003)
In: Proceedings of the LEVEL UP: First International Digital Games Research Conference – DIGRA 2003