Benutzerführung und Strukturen nichtlinearer Geschichten

Richard Wages, Benno Grützmacher and Stefan M. Grünvogel (2005)
In: Neizel, B., Bopp, M. & Nohr, R.F. (edt.), “See I’m real…” Multidisziplinäre Zugänge zum Computerspiel am Beispiel von “Silent Hill”, Medien Welten, Vol. 4, pp. 41-57, LIT-Verlag

A new Methodology for Spatiotemporal Game Design

Liliana Vega, Stefan M. Grünvogel and Stéphane Natkin (2004)
In: Mehdi, Q. and Gough, N. (edt.), Proceedings of the CGAIDE’2004, Fifth Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, pp. 109-113

Dynamic character animations

Stefan M. Grünvogel (2003) In: International Journal of Intelligent Games & Simulation , 2 (2) , pp. 11-19 Abstract For creating real-time animations of 3D characters we introduce an animation engine for the dynamic creation of motions with motion models.