Stefan M. Grünvogel and Stephan Schwichtenberg (2003)
In: Mehdi, Q. and Gough, N. (edt.), Game-On 2003 – Fourth International Conference on Intelligent Games and Simulation, pp. 180-184, EUROSIS Publication


We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and manipulating commands on a timeline, the overall choreography of the characters’ movement is created. The movement of the character is controlled by subtasks which model reactive behaviour and control the dynamic motions model for the production of the animation.

A System for Creating Simple Character Behaviours