Stefan M. Grünvogel (2003)
In: International Journal of Intelligent Games & Simulation , 2 (2) , pp. 11-19


For creating real-time animations of 3D characters we introduce an animation engine for the dynamic creation of motions with motion models. Each motion models represents a small task lik e walk or wave and has its o wn set of parameters controlling the specific characteristics of a motion. The style and the characteristics of motion models can be changed in real-time. For this purpose pre-produced animations are combined and changed with clip operators. The animations of several motion models can be combined to play different motion simultaneously . To create the combined motions, the same clip operators are used.

Dynamic character animations
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